![]() all of the afore-mentioned games have utilities that have been released throughout the years to convert from their native music format to (in verbatim) MIDI files). None of these games use true MIDI format for their music, but they are definately variants of MIDI format (i.e. Think of it like the music in some of the old(er) DOS games such as Jill of the Jungle, Brix, Wolfenstein 3D, and any DOS game such as DOOM (when configured for standard Adlib or Sound Blaster (OPL2/3) music drivers). The music in the game uses a Sound Blaster's Yamaha OPL2/3 chip, which is basically standard Adlib synthesis (along the lines of Creative Labs' "CMF" music format, which is playable on any sound card that contains an on-board Yamaha OPL2/3 synth chip), and is a version of MIDI format in itself. Although not true MIDI either, it's closer to MIDI format than any version (or offshoot) of Tracker. Hate to disagree with ya, but the music in Tetripz is *NOT* Tracker format. It just "sounds like midi" because laypeople associate MIDI with Windows 3.1's implementation of MIDI file playback through the AdLib chipset.)" Jump to: navigation, not MIDI it's tracked. ![]()
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